Whiteboard: Reduce Broadcast Overhead & Stabilize Implementation
# Overview & Context
Follow-up for the merged [Excalidraw whiteboard implementation](https://git.opentalk.dev/opentalk/frontend/web/web-app/-/work_items/3175). Fixes throttle/debounce wiring so rate-limiting actually works, reduces network message volume, restores scene continuity across layout switches, and closes small gaps left from the initial PR.
# Technical Design & Interfaces
Every `throttle(...)` call in WhiteboardView.tsx is placed inline in the render body. Each render produces a fresh instance whose internal timing state starts at zero, so the rate-limiting probably never actually fires. The fix should make each instance survive across renders
Additionally:
- `handleChange` currently dispatches `broadcastScene` synchronously on every `onChange` frame - introduce a debounce here
- `queueBroadcastAllElements` should switch to `{ leading: false, trailing: true }` + dirty-check so idle scenes don't emit repeated identical snapshots
- `throttledRelayUserViewportBounds` is a factory (`() => throttle(...)()`) that discards the throttle each call - replace with a direct stable reference
# Frontend & UI Requirements
## Implementation Notes
### Fixing the inline throttle / lint-suppression problem
The root cause behind the `// eslint-disable-next-line react-hooks/refs` suppressions is that `throttle(...)` is called inline in the render body, producing a fresh instance each render
The goal is to ensure each throttle/debounce instance is created once and survives re-renders. Some approaches to consider:
- Lazy-initialized refs or state
- If the throttled callback needs values that change over time, a ref-indirection pattern can avoid stale closures without recreating the throttle
### Reducing message volume in `handleChange`
Currently `handleChange` fires `broadcastScene` synchronously on every `onChange` call. Excalidraw fires `onChange` on each animation frame during drawing, so a simple dot-click generates 2-3 broadcasts with essentially the same payload.
Ideas:
- Replace the synchronous `broadcastScene` call with a **debounce** (e.g. 50 ms wait, 250 ms `maxWait`) so rapid same-frame changes coalesce. The `maxWait` cap ensures continuous strokes still stream out at a bounded rate.
- Alternatively, keep a throttle but add a **dirty-check**: skip dispatch if the set of changed elements since the last broadcast is empty.
### Viewport bounds (`throttledRelayUserViewportBounds`)
The current `() => throttle(relayVisibleSceneBounds, CURSOR_SYNC_TIMEOUT)()` creates a new throttle per scroll event, then immediately invokes and discards it - equivalent to no throttling. The fix is to construct the throttle once and pass it directly to `api.onScrollChange(...)`.
### Layout-switch state loss
Cinema.tsx conditionally renders `<WhiteboardView />` - switching to Speaker/Grid unmounts the component entirely. On remount the scene is rebuilt from `selectWhiteboardElements` (last `scene_stored`, up to 20 s stale) and all deltas received while hidden are lost.
Idea:
- Render all layouts into a wrapper styled with `display: none` / `display: flex` so the component instance survives.
### Periodic full broadcast dirty-check
`queueBroadcastAllElements` currently fires every 20 s regardless of whether the scene changed. Adding a `lastFullSyncedSceneVersion` ref and skipping the dispatch when unchanged avoids wasting bandwidth on idle whiteboards (common in meetings where the whiteboard was used once and left open).
# Implementation Tasks
- [ ] Stabilize throttle instances for `onPointerUpdate`, `queueStoreSceneToBackend`, `queueBroadcastAllElements`; remove `// eslint-disable-next-line react-hooks/refs` suppressions
- [ ] Fix `throttledRelayUserViewportBounds` to be a stable single throttle registered as the scroll listener; remove the wrapping closure
- [ ] Reduce delta broadcast volume from `handleChange` (debounce or dirty-check approach) - verify with dot-click test (expect 1 broadcast, not 2-3)
- [ ] Add dirty-check to `queueBroadcastAllElements` so idle whiteboards don't ship repeated identical snapshots
- [ ] Keep `WhiteboardView` mounted across layout switches in Cinema.tsx
- [ ] Add handler for `Stopped` whiteboard event in whiteboard.ts handler + corresponding reducer
- [ ] Remove unused `isFollowingRef` (set but never read) or use it if it has a purpose
# Definition of Done
- [ ] no `react-hooks/refs` suppressions remain in WhiteboardView.tsx.
- [ ] Manual verification successful on Chrome and Firefox:
- [ ] Drawing a single dot triggers ≤ 1 delta broadcast
- [ ] Continuous freehand drawing is rate-limited but visibly smooth on a peer client.
- [ ] Switching Whiteboard → Speaker → Whiteboard preserves scene state and remote cursors without blackout
- [ ] The whiteboard opens directly for everyone as soon as they start it
- [ ] No regressions to cursor sync, follow/unfollow, edit restrictions
- [ ] Unit tests for debounce/throttle wiring
---
The following discussion from !3395 should be addressed:
- [ ] @m.fuss started a [discussion](https://git.opentalk.dev/opentalk/frontend/web/web-app/-/merge_requests/3395#note_530352): (+2 comments)
> I think we're still sending too many messages. I tested this by simply clicking the mouse to draw a dot and found that we're sending two or three broadcast events containing essentially the same information.
>
> As this also affects the entire drawing process - it seems that `onChange` is triggered on every animation frame, producing a lot more messages than are (probably) needed
>
> it's worth checking whether using 'debounce' here would improve performance by reducing the number of messages sent
issue
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